Tuesday, December 21, 2010
Saturday, December 18, 2010
Now for something completely different!
Sometimes I want to move forward by trying something a little bit beyond my comfort zone. It's also nice to take a break from the same old 'same old'.
Labels:
collage
Saturday, November 6, 2010
Friday, October 8, 2010
Spooky Castle
It's that time of year again. Spooky stuff abounds. Here are some Maya sketches from a project I was working on a couple of years ago. Characters by David Feiss and some input from Luc Desmarchelier on the tower.
Tuesday, October 5, 2010
Wednesday, August 25, 2010
Monday, June 28, 2010
Thursday, May 27, 2010
Shrek's house. Early concepts.
Shrek first lived in a garbage dump near a human village called Wart Creek. At one time it was thought that he lived with his parents and kept rotting fish in his bedroom. Here are more of my early concepts for the first Shrek film, circa 1996/97.
Most of us, if not all of us, were used to designing for flat 2D animation. It seemed to me that our gouache paintings, delightful as they were, with their brush marks and paper textures, were not going to get us near to the CG look that Shrek was going to have so I started building models, photographing them and working with them in Photoshop. Using Photoshop was a fairly new concept in those days though I was by no means the first to do so.
Most of us, if not all of us, were used to designing for flat 2D animation. It seemed to me that our gouache paintings, delightful as they were, with their brush marks and paper textures, were not going to get us near to the CG look that Shrek was going to have so I started building models, photographing them and working with them in Photoshop. Using Photoshop was a fairly new concept in those days though I was by no means the first to do so.
Labels:
concept art
Sunday, May 9, 2010
Shrek. The first one, that is.
With the fourth Shrek movie soon to be released I thought I'd dig out some of my old concept drawings from around 1996/97 when I was working on the first Shrek movie in LA, before it moved up north to PDI. Yes, it really was that long ago. The Art Department was just learning how to use Photoshop 2, there wasn't a digital camera in sight and I don't recall seeing too many cell phones, if any.
These are landscape ideas for Shrek's world. We didn't have a Shrek or Donkey model at this stage and there was a fad for making drawings brown. These were done in black and white with pencil and then colorized on the photocopier. I'll publish more when and if I can find stuff.
These are landscape ideas for Shrek's world. We didn't have a Shrek or Donkey model at this stage and there was a fad for making drawings brown. These were done in black and white with pencil and then colorized on the photocopier. I'll publish more when and if I can find stuff.
Sunday, April 25, 2010
How to Train Your Dragon
Here's another early concept piece of mine from "Dragon", the nursery. I'm told that Dreamworks has issued it as a limited addition giclee. I'll keep you posted.
Copyright Dreamworks SKG
Copyright Dreamworks SKG
Saturday, April 3, 2010
'How to Train Your Dragon' early concept art circa 2004-2005
Here is some of my early concept art from 'HTTYD'. It's amazing how long it can take to make a good animated feature film and remarkable how much the story can change in five years.
This is Valhallarama, Hiccup's mum, who never made it into the final film. Below is Old Wrinkley who also got cut.
This is Valhallarama, Hiccup's mum, who never made it into the final film. Below is Old Wrinkley who also got cut.
Toothless (above) was more like a petulant five year old in the early days.
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